Dustin Fischer
Video Game Developer and 3D Animator

This is an upcoming 3D stealth platformer that I'm developing using the Unreal engine.
My main focus has been animating the characters and implementing the player controls.
It's still in early development, but we're going to keep working on it until it's a finished game.

Dustin Fischer
Video Game Developer
Specializing in 3D Graphics, Character Animation, and Gameplay Programming
Technical skills: C++, C#, Python, Unreal, Unity, Java, Javascript, WebGL
Education: BS in Computer Science, DigiPen Institute of Technology

Game Development History:
Rocket Science
Senior Engineer
co-development
2024-2025
Provided development support for external clients
Developed PlayStation 5 port of Unity game
Implemented UI for online guilds and leaderboards in Unity
Implemented PS5 online social features in Unreal engine
Avalanche Studios
Gameplay Enginner
Contraband
2021-2024
Implemented third-person shooter controls using C++ and Python.
Developed special player abilities and weapons.
Integrated visual effects for combat effects and player status.
Created enemy AI behavior using behavior tree logic.
Resolved animation synchronization issues in multiplayer.
Fixed visual anomalies in player customization.
Cryptic Studios
Tools Programmer
Magic: Legends
Neverwinter
Star Trek: Online
2017-2021
Created internal special effects editing tool used in Magic: Legends.
Implemented particle and material effects using HLSL compute shaders.
Maintained 3D model export pipeline using 3ds Max and Maya.
Hangar 13 (2K Games)
Gameplay Enginner
Mafia III
2014-2017
Implemented melee combat controls for player character.
Added interrogation system with synchronized animations between multiple characters.
Implemented swimming controls and other special player abilities.
KIXEYE
Gameplay Enginner
War Commander
2013-2014
Developed player abilities and weapons using ActionScript.
Implemented UI for player upgrades and online event feature.
Zynga (Buzz Monkey)
Gameplay Enginner
The Pioneer Trail
Club Penguin
2011-2013
Implemented game logic for special online events using ActionScript.
Updated server backend using PHP.
Ported web-based minigames to iPad (Flash/ActionScript to C++)
Upgraded web-based minigames from ActionScript 2 to ActionScript 3.
5TH Cell
Super Scribblenauts
Gameplay/UI Enginner
Drawn to Life 2
2009-2011
Developed UI for menu screens with animated transitions and effects.
Implemented 2D skeletal animation with skinned polygons.
Programmed physics puzzles using Box2D engine.

425-647-6880
dustin@dustinfischer.net
LinkedIn profile

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Explore the rooftops and reach new heights in this physics-based platformer you can play in a browser.

This was my attempt to create a new game engine from scratch. My main focus was character animation, and I was able to make a system that can update a rigged character model and blend between different poses. I also managed to make a game that has essentially zero loading time.

If you want to check it out, click here to play Freestyle City!