Rocket Science
Senior Engineer
co-development
2024-2025
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Provided development support for external clients
Developed PlayStation 5 port of Unity game
Implemented UI for online guilds and leaderboards in Unity
Implemented PS5 online social features in Unreal engine
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Avalanche Studios
Gameplay Enginner
Contraband
2021-2024
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Implemented third-person shooter controls using C++ and Python.
Developed special player abilities and weapons.
Integrated visual effects for combat effects and player status.
Created enemy AI behavior using behavior tree logic.
Resolved animation synchronization issues in multiplayer.
Fixed visual anomalies in player customization.
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Cryptic Studios
Tools Programmer
Magic: Legends
Neverwinter
Star Trek: Online
2017-2021
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Created internal special effects editing tool used in Magic: Legends.
Implemented particle and material effects using HLSL compute shaders.
Maintained 3D model export pipeline using 3ds Max and Maya.
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Hangar 13 (2K Games)
Gameplay Enginner
Mafia III
2014-2017
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Implemented melee combat controls for player character.
Added interrogation system with synchronized animations between multiple characters.
Implemented swimming controls and other special player abilities.
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KIXEYE
Gameplay Enginner
War Commander
2013-2014
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Developed player abilities and weapons using ActionScript.
Implemented UI for player upgrades and online event feature.
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Zynga (Buzz Monkey)
Gameplay Enginner
The Pioneer Trail
Club Penguin
2011-2013
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Implemented game logic for special online events using ActionScript.
Updated server backend using PHP.
Ported web-based minigames to iPad (Flash/ActionScript to C++)
Upgraded web-based minigames from ActionScript 2 to ActionScript 3.
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5TH Cell
Super Scribblenauts
Gameplay/UI Enginner
Drawn to Life 2
2009-2011
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Developed UI for menu screens with animated transitions and effects.
Implemented 2D skeletal animation with skinned polygons.
Programmed physics puzzles using Box2D engine.
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